Miarmy (read My Army) is
a Human Logic Engine based Maya plugin for crowd simulation, AI &
behavioral animation, creature physical simulation and rendering.
Build human fuzzy logic network without any programming and node connecting
Support standard production pipeline, reference, HumanIK and Motion Builder
Integrated with PhysX: ragdoll, RBD emitters, force field, cloth, wind, fluid
Create Stunning crowd VFX using Maya particles, field, fluid and transform
Support all renderers
Easy and smooth rig pipeline
Support any bone structure or 3rd party rigging system (HIK, Rocketbox Lib, Advanced Rigging, TSM-Game, all of them)
No any extra setup for bone
All skin method available
Bone scale animation pipeline support
Flexible placement
Arbitrary placement method
Inverse placement infrastructure
Hierarchical placement and solver space
Script able placement
Full functional animation engine
Flexible transition
Action group
Advanced blend system
Stable ik and rotation lock
Human logic engine
No any program or connections needed
Tree structure Auto priority arrangement
More than 200 channels
Expression support direct control
Diversity perception contents
Feel each other by sound, vision, collide or even tell\hear
Tons of perception contents, road, spot, geo, uv, etc
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