Monday, January 26, 2015

Miarmy Crowds 3.6 for Maya

What is Miarmy?

Miarmy (read My Army) is a Human Logic Engine based Maya plugin for crowd simulation, AI & behavioral animation, creature physical simulation and rendering.
  • Build human fuzzy logic network without any programming and node connecting
  • Support standard production pipeline, reference, HumanIK and Motion Builder
  • Integrated with PhysX: ragdoll, RBD emitters, force field, cloth, wind, fluid
  • Create Stunning crowd VFX using Maya particles, field, fluid and transform
  • Support all renderers

   

 Easy and smooth rig pipeline

  • Support any bone structure or 3rd party rigging system (HIK, Rocketbox Lib, Advanced Rigging, TSM-Game, all of them)
  • No any extra setup for bone
  • All skin method available 
  • Bone scale animation pipeline support

Flexible placement

  • Arbitrary placement method
  • Inverse placement infrastructure 
  • Hierarchical placement and solver space
  • Script able placement

Full functional animation engine

  • Flexible transition
  • Action group
  • Advanced blend system
  • Stable ik and rotation lock

Human logic engine

  • No any program or connections needed
  • Tree structure Auto priority arrangement 
  • More than 200 channels
  • Expression support direct control

Diversity perception contents

  • Feel each other by sound, vision, collide or even tell\hear
  • Tons of perception contents, road, spot, geo, uv, etc
  • Repel system limit agent movement

Useful behavior control

  • Advanced Aim system
  • Smooth uv pin 
  • Traffic system
  • Action sync system


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